IMPLEMENTATION OF MULTIMEDIA-BASED LEARNING MEDIA TO STIMULATE THE ABILITY TO RECOGNIZE GEOMETRY CONCEPTS IN KINDERGARTEN FKIP UNSYIAH

Authors

  • Rossiana Br Ginting
  • Diana
  • Helnita
  • Satria Prayudi

DOI:

https://doi.org/10.46244/iconesth.vi.135

Keywords:

android,, geometry, implementation, learning media,, stimulating.

Abstract

Introducing geometric shapes in early childhood is the ability of children to
recognize, point, mention and collect objects around based on geometric
shapes by using geometry game applications on android. Introducing geometric
shapes in early childhood starts from building geometric concepts, namely by
identifying the characteristics of geometric shapes. Before identifying
geometric shapes, in children's cognitive development according to Bloom's
theory there are six levels of processes in thinking, including knowing,
understanding, applying, analyzing, evaluating, and creating. The purpose that
will be carried out in this study is at the level of the ability to know, recognize,
and apply with geometry game applications that have been downloaded on
the playstore on Android. In this study, researchers wanted to see how
children's knowledge about recognizing geometric shapes and how to improve
the ability to recognize geometric shapes in children

👁 Abstract Views: 165📥 pdf Downloads: 161

Downloads

Published

2024-01-24

How to Cite

Rossiana Br Ginting, Diana, Helnita, & Satria Prayudi. (2024). IMPLEMENTATION OF MULTIMEDIA-BASED LEARNING MEDIA TO STIMULATE THE ABILITY TO RECOGNIZE GEOMETRY CONCEPTS IN KINDERGARTEN FKIP UNSYIAH. International Conference on Education, Science, Technology and Health (ICONESTH), 556–571. https://doi.org/10.46244/iconesth.vi.135

Issue

Section

Articles

Similar Articles

1 2 3 > >> 

You may also start an advanced similarity search for this article.